Worms Revolution Online
You can get a free copy until December 30th, 2 PM UTC and it contains the base game plus Worms Revolution - Customization Pack, Worms Revolution - Mars Pack, Worms Revolution: Funfair DLC and Worms Revolution: Medieval Tales DLC. The DRM free version from GOG does not feature online multiplayer, local only.
Worms Revolution online
New in Worms Revolution (according to the documentation), you now have four choices for your team of worms. You can stick with the standard soldier worm, which is average in everything, or you can use a scout, which is agile but delicate, a heavy soldier, which is powerful but slow, or a scientist, which helps to regenerate the health of your team each turn. You can also encounter reservoirs of water on the maps, and by releasing it, you might be able to drown your opponents or wash them off the map (which defeats them).
Worms Revolution was released back in 2012 on PC. This entry from the popular series features 3D graphics and the timeless 2D gameplay that every franchise fan loves. You can choose classes for the worms and customize them with a variety of hats, glasses, and other stuff. You can play the extensive single-player campaign or have fun with your friends in local multiplayer. The online mode is not supported in the DRM-free version, but you can have lots of fun even without it.
Choose to play the extensive single player mode which features both campaign and puzzle missions or dive straight into multiplayer warfare via online or local play. For the first time ever see the inclusion of dynamic water, physics objects and worm classes! Customise your experience by choosing what classes you play with, what they look like and even how they speak!
Your worms have loads of new toys to play with, along with a bunch of classic favourites that make their return. There are main-stays like your standard bazooka and grenades. Keep in mind that wind direction is important as well as the arc, angle, and power of your shot depending on your weapon of choice. Then you have your more bizarre weapons. For us, the 'Sheep' is still a personal favourite that guarantees a giggle every time we use it. A lot of the new toys are used to traverse the environment, such as the ninja rope, jet packs, and parachutes. However, there are also tools to help you burrow, dig, and even teleport.
In addition to blowing up teams of worms you can play 'Puzzle' mode. The puzzles alternate between straight forward and difficult to subtle and misleading. These are logic puzzles for the most part, but often involve some ingenuity on your side to solve them. Often you'll find that there's only one way to finish the puzzles, and you'll be forced to stumble across the solution by accident.
But that's the least of the game's problems. There are some control issues; worms don't always do what you intend (no bad jokes please). There sometimes seems to be a slight delay in response just after a turn starts, which can lead to jumping too soon or not turning around. What's really frustrating is you can't save whenever you want, so if you screw up you have to start from the very beginning. The levels aren't long, but it still gets old quick. The key is being patient, which is sometimes harder than it sounds.
Playing Worms Revolution with friends, online or off, is far and away the best way to experience the game. Multiplayer is a riot, especially when the trash talking ensues. The inherent control flaws affect everyone equally, so if you screw up there's no one to blame but yourself.
Worms Revolution, then, is the latest instalment in the worm warfare game. A turn based... we hesitate to say strategy game, because that's not really what it's all about - perhaps "blowing up game" would be better suited - the game stays fairly true to the series past, with the idea being to dish out as much damage to the worms of the opposing team as possible, as you pick them off, one by one. Your pink pals still squeak helium-induced insults as they squelch around each course, cracking one liners as they decimate their opponents. There's still support for four player, same console multiplayer, which has you playing into the early hours. And, of course, you've still got a variety of crazy weapons with which to inflict death on your pink, squishy opponents.
With tongue firmly in cheek, the range of weapons on offer here is nothing if not impressive. Along with the standard bazookas, shotguns, and machine guns, comes a few more unusual additions. Concrete Donkeys plummet from the sky with a deafening EEH HAWWW, squishing everything below, Super Sheep sprout a cape and fly, before exploding on contact with, well, pretty much anything, and the Old Woman dodders along the ground, mumbling something to herself about a "young man", before promptly detonating at the press of a button. It's bonkers. It's worms.
But as the title may suggest, Worms Revolution brings with it a few changes, some of which are welcome, others less so. For starters, the game features nice, 3D environments and characters, yet the gameplay is still 2D - you can only move left and right, making movement, and aiming your weapons a lot easier than when the series chose to dabble in 3D. There's also a new class system for the Worms, letting you stock your team with your choice of four types of worms - Scientists, who, despite their giant noggin, are fairly weak, but let your team regenerate health for each round they survive; Heavies, who, as the name may suggest, may have eaten one too many dirt pies and can absorb plenty of damage, but can't really jump all that well. Meanwhile, the weedy, yet incredibly fast Scout can zip around the map, leaping huge distances, but pretty much combusts as soon as it sees a weapon, whilst the soldier is your normal, average, everyday worm (at least in the context of the games). While we were initially worried the classes would make things feel disjointed, or unbalanced, in truth, you're never met with a load out that can "always win" - and the randomness of Worms ensures there's rarely ever a guaranteed winner anyway. Luckily, if the ideas of classes really makes you feel uncomfortable, there's no need to use them, either - you're in charge of creating your own team, so if you'd rather play with a team of classic worms against another, you can set it up yourself.
In fact, the fact you can customise your teams so much is one of the best parts about the game, as you can really make your team your own, choosing an accessory (handlebar moustaches, eyepatches, pirate hats), victory dance ("the worm", natch), gravestone (although sadly, no flowers), and, best of all, a voicebank, full of comments and insults your worms will hurl at your enemies while you're playing the game. Whilst sadly missing some of the series classics (it used to be very heavy on regional accents - Scouse versus Geordie worms made for an entertaining evening), a new voicebank called Memes quickly became our team's favourite. Having your worm march into battle with a "Challenge Accepted", or "Hide your kids, hide your wife", before missing with a grenade and lamenting "Son, I am disappoint", never fails to raise a smile. At least, if you live on the internet.
Meanwhile, the other major change here comes courtesy of the physics engine. The biggest change, at least on the surface, is the addition of water that can actually be used as a weapon - and worms that don't instantly drown when submerged. Scattered across most levels, you'll find random holes in the map full of water. Find a way to blow a hole in the side of said water bubble, and you'll unleash a torrent across the map, sweeping up any worms that happen to be in its way - which is especially useful when combined with a slope. Or some mines. New weapons help you make the most of this, too - a Water Pistol, which works more like a hosepipe, and squirts a waterfall's worth at your enemies (hopefully sweeping them away), a Water Balloon, which is similar to the Water Pistol, only a little bit harder to aim, and Water Strike, which causes a plane to fly over that drops five or six Water Balloons on an unsuspecting enemy.
Further turmoil comes from the single player mode, which have always felt like something of a tacked on extra, and for Revolution, are a tale of two halves. While the puzzle mode challenges you to make intelligent use of a weapon or two to defeat specifically placed worms, asking you to think through your every move, the single player "campaign" is quickly frustrating, thanks to the computer player's pixel perfect accuracy. Able to hit you from the other side of the level, no matter where you're standing, thanks to a trajectory calculated with such accuracy they'd put most engineers to shame, taking on a computer controlled team in the single player is a rather one sided battle - you'll quickly be blown up, no matter where you stand, and, thanks to the new physics, you'll rarely be able to register a reply.
While on their own, these problem may not sound like much, when combined, they become something much greater than the sum of their parts. Worms was always about long range weaponry, and above all else, the fun - chucking something at your opponents, and hoping that the wind was on your side (literally), was the way so many games were decided. Now, with the redesigned physics, it's not only much harder (and nigh on impossible) to use the bazooka, which used to be the weapon of choice, it's also harder to get around the map, and a lot more po faced than before. No matter how many memes your worms spout, no matter how many daft hair cuts they have, it was the gameplay that made Worms shine. But Worms Revolution has changed it that little bit too much.
The game uses a 3D engine, but the game is still two-dimensional. Like in earlier games, teams of worms try to take each other out with a variety of familiar weapons. Some new weapons are included in the game such as a water pistol, which makes use of the game's new water physics. Pools of water are included in the randomly generated levels and by deforming the terrain and digging tunnels, the water can flow to different locations, washing worms along. Random objects in the terrain now also act more as you would expect them to: a giant box of rat poison releases a poison cloud when destroyed and a can of lighter fluid creates a sea of flames. 041b061a72