Books and Educational Guides
Books and Educational Guides
Future Learning Insights (Vol. 2)
Yoon, S., Jang, J., Lim, H., & Lim, J. (2022). Future Education Insights (Vol. 2). Jisik & Gamsung. ISBN 9791139204131
윤성혜, 장지은, 임현진, 임지영 (2022). 미래교육 인사이트 2권. 서울: 지식과감성. (ISBN: 9791139204131). 2022. 4. 8
Playful Math: Shapes Edition
Jang, J. (2022). Playful Math: Shapes. Nexus. ISBN 9791166831959
장지은 (2022). 창의력을 채우는 놀이 수학. 〈도형편〉 파주: 넥서스. (ISBN: 9791166831959). 2022. 1. 3
Future Learning Insights (Vol. 1)
Yoon, S., Jang, J., Lim, H., & Lim, J. (2019). Future Education Insights (Vol. 1). Jisik & Gamsung. ISBN 9791162757024
윤성혜, 장지은, 임현진, 임지영 (2019). 미래교육 인사이트 1권. 서울: 지식과감성. (ISBN: 979-11-6275-702-4). 2019. 7. 15
MyVille Build Your City with Circuits & Computing
Jang, J., & Yoon, S. (2018). MyVille: Build Your City with Circuits and Computing — A Project Manual. Jisik & Gamsung. ISBN 9791162753996
장지은, 윤성혜 (2018). 전기회로와 컴퓨팅을 이용한 우리 도시 만들기 프로젝트 마이빌 매뉴얼. 서울: 지식과감성. (ISBN: 9791162753996) 2018.12.10
WE Curriculum Design UP (Vol. 2)
Kim, S., Noh, J., Moon, J., Lim, Y., Lim, J., Jang, J., & Cho, M. (2018). WE Curriculum Design UP (Vol. 2): A curriculum for career planning for women in engineering. WE-UP Program. *Co-authored curriculum guide; authors listed in Korean alphabetical order.
김세영, 노재희, 문지윤, 임유진, 임지영, 장지은, 조미경 (2018). 여성공학인재 진로 설계를 위한 교육과정: WE Curriculum Design UP (여성공학인재 양성(WE-UP) 공통연계기능, 공동 교육과정 가이드북). (* 저자순서는 가나다순) 2018.12.01.
WE Teaching UP (Vol. 2)
Kim, S., Noh, J., Moon, J., Lim, Y., Lim, J., Jang, J., & Cho, M. (2018). WE Teaching UP (Vol. 2): Three teaching approaches to strengthen the competencies of future engineers. WE-UP Program. *Co-authored curriculum guide; authors listed in Korean alphabetical order.
김세영, 노재희, 문지윤, 임유진, 임지영, 장지은, 조미경 (2018).
미래 공학인재 역량을 높이는 세 가지 교수법: WE Teaching UP (여성공학인재 양성(WE-UP) 공통연계기능, 여성친화적 교수법 가이드북). (* 저자순서는 가나다순) 2018.12.01.
WE Curriculum Design UP (Vol. 1)
Kim, S., Moon, J., Park, H., Yoon, S., Lim, J., Jang, J., & Cho, M. (2018). WE Curriculum Design UP (Vol. 1): An entrepreneurship curriculum for women in engineering. WE-UP Program. *Co-authored curriculum guide; authors listed in Korean alphabetical order.
김세영, 문지윤, 박현경, 윤성혜, 임지영, 장지은, 조미경 (2018).
여성공학인재 양성을 위한 기업가정신 교육과정: WE Curriculum Design UP (이화여자대학교 여성공학인재 양성(WE-UP) 공통연계기능 공동 교육과정 가이드북). ( * 저자순서는 가나다순) 2018.1.15.
WE Teaching UP (Vol. 1)
Kim, S., Moon, J., Park, H., Yoon, S., Lim, J., Jang, J., & Cho, M. (2018). WE Teaching UP (Vol. 1): Three teaching approaches to develop creative engineers. Ewha Womans University WE-UP Program. *Co-authored curriculum guide; authors listed in Korean alphabetical order.
김세영, 문지윤, 박현경, 윤성혜, 임지영, 장지은, 조미경 (2018).
창의적인 공학인재 양성을 위한 세 가지 교수법: WE Teaching UP (이화여자대학교 여성공학인재 양성(WE-UP) 공통연계기능 여성친화적 교수법 가이드북). (* 저자순서는 가나다순) 2018.1.15.
Columns and Professional Articles
Living in the metaverse age: Using media wisely.
Jang, J. (2022, September). Living in the metaverse age: Using media wisely. Worldview.
New media in education: Virtual educational content using the metaverse.
Jang, J. (2022, January). New media in education: Virtual educational content using the metaverse. Korean Association for Children’s Media Webzine.
The endless possibilities of mother-led play.
Jang, J. (2020, June). The endless possibilities of mother-led play. Eomma-neun Saenggakjaengi. Woongjin ThinkBig.
Journal Publications (PEER-REVIEWED)
* Corresponding author.
Jang, J., Lee, Y., & Kim, S. (2023). Development of Refugee Education Content Using Design Thinking. In EdMedia (pp. 538-544). Association for the Advancement of Computing in Education (AACE).
Kim, S., Lee, Y., & Jang, J*. (2023). Development of an Online Financial Education Program for Preschool and Elementary School Students. In EdMedia (pp. 1275-1283). Association for the Advancement of Computing in Education (AACE).
Jang, J., & Kim, Y. J. (2019). A study on the development of AR learning content based on service design. Journal of Korean Association for Educational Information and Media, 25(4), 691–714. https://doi.org/10.15833/KAFEIAM.25.4.691
Jang, J., Yoon, S., & Kim, S. (2019). Development of a maker education program for entrepreneurship. Journal of the Korean Association of Information Education, 23(1), 55–64. https://doi.org/10.14352/jkaie.2019.23.1.55
Yoon, S., Jang, J., & Kim, S. (2018). A Prototype of a Maker Education Program: Cultivating Entrepreneurship of Adolescents. In EdMedia (pp. 440-443). Association for the Advancement of Computing in Education (AACE).
Yoon, S., Jang, J., & Lim, J. (2018). Evaluative Research on Virtual and Augmented Reality for Children. In EdMedia (pp. 1603-1613). Association for the Advancement of Computing in Education (AACE).
Jang, J. (2018). Comparing two structural relationships among variables affecting computational thinking in elementary schools with and without computer science education programs. Doctoral dissertation, Ewha Womans University.
Kang, M., Yoon, S., Kang, M., Jang, J., & Lee, Y. (2018). Developing a big game for financial education using service design approach. Journal of Educational Multimedia and Hypermedia, 27(2), 267–287.
Yoon, S., Jang, J*., & Kim, S. (2017). A formative study of an instructional design model for maker education to cultivate entrepreneurship of adolescents. Journal of Educational Technology, 33(4), 839–867.
Kim, S., Yoon, S., Lim, J., Jang, J., Kang, M., & Park, H. (2017). Entrepreneurship perception and needs analysis of entrepreneurship education for female engineering students using an importance-performance analysis. Journal of Engineering Education Research, 20(6), 43–51. https://doi.org/10.18108/jeer.2017.20.6.43
Jang, J., Kang, M., Yoon, S., Kang, M., & Chung, W. (2017). An exploratory study of the experience and practice of participating in paper circuit computing learning: Based on community of practice theory. Educational Technology International, 18(2), 131–157.
Kim, S.-U., Kim, S.-H., & Jang, J. (2017). The effect of activities using hands-on robots on logic-mathematical knowledge and creative problem-solving ability of young children. Journal of Korea Robotics Society, 12(3), 287–296. https://doi.org/10.7746/jkros.2017.12.3.287
Kang, M., Jang, J., & Yoon, S. (2017). The predictability of science experience, school support and learning flow on the attitude of scientific inquiry in physical computing education. Journal of the Korean Association of Information Education, 21(1), 41–55.
Kang, M., & Jang, J. (2016). Educational effects of utilizing Makey Makey on young children’s scientific literacy. Journal of Early Childhood Education & Educare Welfare, 20(4), 109–140.
Kang, M., Park, J., Yoon, S., Kang, M., & Jang, J. (2016). The mediating effect of learning flow on affective outcomes in software education using games. Journal of the Korean Association of Information Education, 20(5), 475–486.
Kang, M., Jang, J., & Yoon, S. (2015). An effect that an education utilizing a robot kit has on middle school students’ creative personality and scientific attitude. Journal of Korean Practical Arts Education, 28(4), 37–57.
Kang, M., Kim, S., Kang, J., Jang, J., & Kim, S. (2015). The predictive power of self-regulated learning, teaching presence, and perceived interaction on the outcomes of google plus-based project learning. In EdMedia (pp. 1444-1451). Association for the Advancement of Computing in Education (AACE).
Kang, M., Liew, B. Y. T., Lim, H., Jang, J., & Lee, S. (2015). Investigating the determinants of mobile learning acceptance in Korea using UTAUT2. In G. Chen, V. Kumar, Kinshuk, R. Huang, & S. C. Kong (Eds.), Emerging issues in smart learning (pp. 209–216). Springer. https://doi.org/10.1007/978-3-662-44188-6_29
Jang, J. (2014). Influence of robot electronic kit-applied educational program on a middle school student's giftedness. Master’s thesis, Ewha Womans University.
Conference and Presentations
* Corresponding author.
Jang, J., Lee, Y., & Kim, S. (2023). Development of refugee education content using design thinking. In Proceedings of EdMedia + Innovate Learning 2023 (pp. 538–544). AACE. Vienna, Austria.
Kim, S., Lee, Y., & Jang, J*. (2023). Development of an online financial education program for preschool and elementary school students. In Proceedings of EdMedia + Innovate Learning 2023 (pp. 1275–1283). AACE. Vienna, Austria.
Jang, J., & Kim, Y. (2020). Development of non-face-to-face online learning content based on design thinking. KSET and KAEIM Joint Conference, Seoul, South Korea.
Yoon, S., Kim, S., & Jang, J. (2020). Development of AR-based storytelling content for young children using service design methodology. Korean Society for Educational Technology Spring Conference, Seoul, South Korea.
Yoon, S., Jang, J., & Lim, J. (2018). Evaluative research on virtual and augmented reality for children. In Proceedings of EdMedia + Innovate Learning 2018 (pp. 1603–1613). AACE. Amsterdam, Netherlands. Outstanding Paper Award
Yoon, S., Jang, J., & Kim, S. (2018). A prototype of a maker education program: Cultivating entrepreneurship of adolescents. In Proceedings of EdMedia + Innovate Learning 2018 (pp. 440–443). AACE. Amsterdam, Netherlands.
Brief paper
Yoon, S., Jang, J., & Kim, S. (2018). Maker education for learning entrepreneurship: A case study of youth educational program development. Entrepreneurship Korea Conference, Seoul, South Korea.
Yoon, S., Jang, J., & Kim, S. (2017). Development of a maker education program model for cultivating youth entrepreneurship. KSET and KAEIM Joint Conference, Seoul, South Korea.
Jang, J., & Yoon, S. (2017). Designing maker education programs using paper circuit computing: Focusing on design-based learning. KSET and KAEIM Joint Conference, Seoul, South Korea.
Kim, S., Yoon, S., Lim, J., Jang, J., Kang, M., & Park, H. (2017). Needs analysis of entrepreneurship education for female engineering undergraduate students. KSET and KAEIM Joint Conference, Seoul, South Korea.
Yoon, S., Kang, M., Jang, J., & Kim, S. (2017). Investigating the structural relationship among teacher’s autonomy support, mastery-approach goals, perspective-taking, and creative personality of middle school students. International Conference for Media in Education (ICoME), Hawaii, USA.
Kang, M., Kang, M., Kim, S., Yoon, S., & Jang, J. (2017). Interrelationships among peer feedback quality, perspective taking, learning engagement and perceived achievement. International Conference for Media in Education (ICoME), Hawaii, USA.
Yoon, S., Jang, J.*, & Kim, S. (2017). Development of a maker education program model to cultivate youth entrepreneurship. Entrepreneurship Korea Conference, Seoul, South Korea.
Kang, M., Jang, J., Yoon, S., Kang, M., & Chung, W. (2017). An exploratory study of the experience and practice of participating in paper circuit computing education. In Proceedings of EdMedia 2017 (pp. 997–1005). AACE. Washington, DC, USA.
Kang, M., Yoon, S., Kang, M., Jang, J., & Lee, Y. (2017). Developing a big game for financial education using service design approach. EdMedia, Washington, DC, USA.
Jang, J., Choe, E., Kim, S., & Han, J. (2016). Interactive village using MaKey MaKey and Scratch for STEAM education in social studies. MIT Scratch Conference, Cambridge, MA, USA.
Park, J., Kang, M., Jang, J., & Kim, S. (2015). An investigation of the structural relationships among students’ characteristics, flow, and learning effects in a SCRATCH programming course for elementary school students. (2015). AECT International Convention, Indianapolis, IN, USA.
Kang, M., Lee, S., & Jang, J. (2015). Investigating the effect of a cooperative digital Kinect game by comparing the structural models with interpersonal intelligence, social presence, and topic interest. AECT International Convention, USA.
Kang, M., Kim, S., Kang, J., Jang, J., & Kim, S. (2015). The predictive power of self-regulated learning, teaching presence, and perceived interaction on the outcomes of Google Plus-based project learning. In Proceedings of EdMedia 2015 (pp. 1444–1451). AACE.
Kang, M., Lim, H., & Jang, J. (2014). The role of creative problem-solving skill and shared mental model. AECT International Convention, Jacksonville, FL, USA.
Kang, M., Liew, B. Y. T., Lim, H., Jang, J., & Lee, S. (2015). Investigating the determinants of mobile learning acceptance in Korea using UTAUT2. (2014). International Conference on Smart Learning Environments (ICSLE), Hong Kong.



