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Crayon Fishbowl

Evaluative Research on Virtual Reality for Children,ย  2018

ย 

Role: Service Design PM

Conference: EdMedia, Innovate Learning (Amsterdam, NL)

Content development: Envisible

Content format: Virtual Reality ๐Ÿ† Outstanding Paper Award ์šฐ์ˆ˜ ๋…ผ๋ฌธ์ƒ ์ˆ˜์ƒ



The content was an underwater scene that was viewed using VR technology called Crayon Fishbowl, with the aid of Google cardboard. When a child paints an underwater creature such as fish or hippocampus on a paper, the creature painted by the child appears on VR screen.




VR technology with cardboard


Research and Development

ย 

๐Ÿ‘‘ Outstanding Paper Award ์šฐ์ˆ˜ ๋…ผ๋ฌธ์ƒ ์ˆ˜์ƒ

Recently, VR and AR technologies have attracted much attention in the field of education. The purpose of this study was to investigate the quantitative and qualitative aspects of learning experiences of the learners, the primary nurturers, and the experts using educational VR and AR content. We examined the quality of learning, usability, satisfaction, and wearability of a device for the children, as well as the educational usefulness, device usability, and effectiveness of nurturers and experts. The result showed that all three kinds of content were found to induce a high level of flow and satisfaction. In addition, some areas for improvement were identified and based on this, the possibility of educational use of VR/AR content was discussed.






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