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Crayon AR

Evaluative Research on Virtual Reality for Children,ย  2018


Role: Service Design PM

Conference: EdMedia, Innovate Learning (Amsterdam, NL)

Content development: Envisible

Content format: Augmented Reality ๐Ÿ† Outstanding Paper Award ์šฐ์ˆ˜ ๋…ผ๋ฌธ์ƒ ์ˆ˜์ƒ

This content, Komi & Friends, used AR technology and was based on an illustration painted by a child. When a child looks at a character they painted through a smart device, the character moves vividly.

Research and Development


๐Ÿ‘‘ Outstanding Paper Award ์šฐ์ˆ˜ ๋…ผ๋ฌธ์ƒ ์ˆ˜์ƒ

Recently, VR and AR technologies have attracted much attention in the field of education. The purpose of this study was to investigate the quantitative and qualitative aspects of learning experiences of the learners, the primary nurturers, and the experts using educational VR and AR content. We examined the quality of learning, usability, satisfaction, and wearability of a device for the children, as well as the educational usefulness, device usability, and effectiveness of nurturers and experts. The result showed that all three kinds of content were found to induce a high level of flow and satisfaction. In addition, some areas for improvement were identified and based on this, the possibility of educational use of VR/AR content was discussed.


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